Sunday, November 8, 2026

Rewriting the Vibraphone

 

Skin, Skim, Skinny, Skinned, Sin

A new tablature for vibraphone, and why the page had to change shape

The vibraphone is the most dishonest instrument in the orchestra, and I mean that as a compliment.

It looks simple: metal bars, a few mallets, a pedal. Strike a bar and you get a note. But the note never behaves. It rings on long after you've moved on. It wobbles when the motor spins. It smears into the next one when the pedal is down, and disappears the instant a mallet or a fingertip touches it. A vibraphone isn't a row of pitches. It's a field of metal skins, each one holding sound longer than you asked it to.

Conventional notation pretends none of that is happening. It gives the vibraphonist neat little dots on a staff, as if the instrument were a piano with better lighting. So I stopped pretending, and built a tablature that tries to show the whole skin of the instrument at once.

What you're looking at

Let me walk you across the page, because at first glance it can look like a crash between a score, a lab printout and a 1980s video game.

The skeleton is familiar. There are two systems, each with paired treble staves, because a four-mallet player is really two players sharing one body. The notes are there too, though most of them are diamonds, crosses and circled points rather than the usual round heads. The beams are thick, heavy bars, closer to girders than to the delicate lines you'd expect. Barlines are dashed, not solid, because time here is a suggestion of distance rather than a set of locked boxes.

Then everything else arrives.

Columns of blocky black pixels drop straight down through both systems, like data falling off a screen. A word ladder in red outlined capitals runs across the top: SKIN, SKIM, SKINNY, SKINNED, SIN (A nod to Kay Rosen's "Wordplay"). Twice, a fragment of red and blue serif type, sera py, hovers above the music. Grey wireframe surfaces, hundreds of fine lines, rise and twist through the lower system like sheets of metal being bent. Blue waves ripple underneath them. A line of yellow letters in an invented script cuts straight through the middle. A chrome sphere sits alone in empty space. A black-and-white checkered vortex spins at the right edge. Down the left side, a column of concentric spirals and fragments of words and numbers stands like a spine. And near the bottom, a pale blue roll lies on its side, with two small red figures dripping out of it.

None of that is decoration. Every layer is something the player has to deal with.

How it actually gets played

People always ask the practical question first, and they should. A score that can't be played is just a poster.

The way in is to read the page in layers, not left to right.

The staves are the ground floor. They tell the player where the mallets go and roughly when. That's the part of the instrument that is struck. The odd noteheads are about how a bar is touched, not just which bar. A vibraphone note can be struck, choked, muted with a mallet, left to ring or bent by the pedal, and a round black dot can't tell you any of that.

Everything above and around the staves is about what happens after the strike, which on this instrument is most of the music. The pixel columns and the grey wireframe surfaces describe density and decay: where the sound piles up, where it thins, where it should be allowed to warp and shimmer. The waves suggest movement inside the sustain. The empty white space is as important as anything printed. It's where the metal is left alone to ring.

The words sit on another level again. They aren't lyrics, and nobody sings them. They set the temperature of a passage, the way a stage direction tells an actor what the scene is about without telling them where to stand.

In practice, a player learns a page like this the way you'd learn a city. Walk the main streets first, which is the staves. Then learn the neighbourhoods, the graphic layers. Only after that do you start taking shortcuts. Two performances will never be identical, and they shouldn't be. But they will be recognisably the same place.

The mood

Read the word ladder out loud: skin, skim, skinny, skinned, sin. One letter changes at a time, and by the end you've gone from the surface of something to its violation. That's the emotional arc of the piece in five words.

The vibraphone is all surface. Its sound lives on the skin of metal bars. This score keeps peeling that skin back. The wireframe sheets look like metal being stretched and torn. The red figures spilling from that pale roll look like something wounded, or something escaping a bandage. Between them, the chrome sphere just sits there, perfect and indifferent, reflecting everything and giving nothing away.

So the mood is cold and beautiful on top, with something raw underneath. It's a hospital corridor under fluorescent light, or a showroom at night. I want the player to feel that tension in their hands: to play something gleaming while knowing exactly what it's covering.

Where it comes from

I don't hide my sources. They're all over the page.

Op art. The spirals down the left edge and the checkered vortex on the right come straight out of my love for 1960s optical painting, where black and white lines make a flat surface throb and spin. That's exactly what a vibraphone does with sound. Its motor makes a steady tone pulse and shimmer. I wanted the eye to feel that pulse before the ear does.

Concrete poetry. The SKIN ladder is a permutation poem, one letter shifting at a time, a technique the concrete poets turned into an art form. Words as material, not just meaning. It's the same way I treat notes.

Pixels and bitmap type. Those falling columns of black blocks, and the yellow letters in a script that almost reads, come from early computer screens: low-resolution, blocky, half-legible. Information breaking down into its smallest units. It's how a sustained note decays, too, one grain at a time.

Chrome and the studio shot. The sphere, the swooping metallic forms behind the second sera py, the glossy pale roll: they borrow from product photography and early 3D rendering, that slick, airless perfection where everything gleams and nothing is real. A vibraphone is a chrome instrument. I wanted its image on the page.

Data and the body. The wireframe surfaces come from my long fascination with scientific visualisation, the way researchers turn huge data sets into folded sheets and maps. And sera py, part serum, part therapy, comes from the pharmacological vocabulary that keeps finding its way into my work, along with that touch of forensic red. Medicine and evidence are never far from my scores.

Why it matters

Here's the provocation. Percussionists have been underserved by notation for a century. We hand them parts designed for keyboard players and wonder why so much of what they can do never makes it onto the page. The pedal, the motor, the choke, the bow, the decay, the shimmer: these aren't extras on a vibraphone. They are the vibraphone. A notation that can't show them is describing a different instrument.

This tablature puts the whole life of the sound on the page: the strike, the ring, the warp and the fade. That changes the player's job. They stop being a typist hitting the right bars at the right time and become someone shaping metal and air, with every layer of the page as a tool.

It changes the listener's job too. If you've seen the score, you start hearing the vibraphone differently: less as a melody instrument and more as a landscape of resonance, with surfaces, depths and things buried underneath.

And it raises a question I hope other composers will steal: if one instrument needed its notation rebuilt from the skin out, how many others are still being written for as if they were pianos?

Skinned

I didn't set out to make a beautiful page, though I'm glad when people find it beautiful. I set out to make an honest one, honest about an instrument that never stops ringing, never stays on the surface and never quite tells the truth about where a note ends.

Skin, skim, skinny, skinned, sin. Read the page, play the page, then listen to what's left ringing after the last bar is struck.

That's the part I'm really writing.

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